
- #How to install hyperedit ksp mac mod#
- #How to install hyperedit ksp mac Patch#
- #How to install hyperedit ksp mac code#
* Craft browser search options 'subfolders' and 'all games' localized. * Make the repair all parts cheat button wide enough for all languages. * Fix new game KSC welcome message in Japanese. * Fix Steering Adjustment string in PAW in Russian.

* Add localization of maneuver alarm error messages. * Add localization of timescale suffixes for alarm date time fields. * Fix maneuver tool circularization UI string in French.
#How to install hyperedit ksp mac code#
* Added autoloc code to Cheat Menu for Set Orbit Override Safety Check. * Fix the localization tags for ground deployable parts that are stock. * Fix when discovering a new launch site the facility name was only displaying in English. * Add some randomness to the firework bursts to improve the look. * 'Disable Staging' PAW option in editor scene now affects all symmetry counterparts for decouplers. * Make parts able to surface attach to structural flags and include checks and balances for child part attachment and size/variant changing. * Expose the kerbal end of ladder setting in the in-game settings. * Ring type fireworks orientation is now randomized, not simply vertical pane. * Remove unnecessary warning log messages from Director圜ontroller. This will play once and stop, if play is pressed once the sequence is complete it will restart and play once. * Add a Loop mode of None-Restart to the KAL. * Selecting the same target body in the maneuver tool dropdown forces the tool to recalculate. * Add the current game name to the directory browser Current game label. * Add locking functionality to docking node rotations allowing autostruts to cross over docked nodes that are both locked. * Implement Steam folder for subscribed craft. * Set the default value of Override Safety Check to false, in both cheats.
#How to install hyperedit ksp mac Patch#
Additionally, and more importantly, 1.12.2 includes the previously-teased Ground Anchor - a brand new element in KSP, that when paired with EVA construction, will give players the ability to anchor their vessels to the ground or create a solid foundation for bases.Įven though we still may release a minor patch here and there when needed, with this patch we are officially completing the 1.12 update, as well as the sustained development of the original KSP, as we are now shifting gears towards the development of KSP2.Ĭheck out this patch's changelog for further details: = v1.12.2 = We are also adding revamps for the LV-T30 Reliant and LVT-45 Swivel liquid fuel engines. Edit your orbit to be around the body you're on, then edit it to orbit the other body.This patch focuses on fixing over 90 bugs and adding a few improvements to the game, such as a locking functionality to docking node rotations that allows autostruts to cross over docked nodes. We recommend that you don't go straight from the surface directly to orbit another body. I'm then also unable to set maneuver nodes, and if I burn the engine, the orbit on the map view doesn't seem to change. If I try to go to the space center at this point, it'll say that I can't exit with a ship moving on the ground. If I'm not mistaken, the staged part doesn't glitch. Then it starts glitching as described by mercaholic75, with the ship wiggling back and forth. If I do it with a ship with multiple stages everything works fine until I stage the ship. If I hyperedit a single stage probe from Kerbin's launchpad to another planet's orbit (Duna in this case), everything works fine. Great tool to test your ship before committing to a mission! Here's some feedback, hope its useful. They kind of go hand in hand if your football field size base ends up not landing exactly where you wanted it, just move that sucker anywhere you want. For those who get this, might as well get Vessel Mover too. Some diehards probably cringe at the thought of using something like this the way they do with Mechjeb. Kudos for the simple reason that I'm always amazed what the modders figure out what can be done in this game. Well it works if you want to send up a gargantuan base all in one shot. I mean, it's already a cheat, might as well go all the way. I found the best way to do this was just to enable Alt-F12 and set it to be indestructible before trying to land the beast so it didn't self destruct at landing. It was like trying to turn a football field. It never went upright for me and I had to fumble turning this huge thing almost all the way around before touch down (landed upside down a couple of times). Picked a coordinate at 100m and sent her down. I built a stupid size base just to try this out.

#How to install hyperedit ksp mac mod#
I had never heard of this mod until I watched a youtube vid of someone building a base and showed his base on the Mun and said he just put it up all at once for the vid using HyperEdit.
